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Discord's per-command name limit is 32 chars. When two skill slugs share the same first 32 chars (or a skill slug clamps onto a reserved gateway command name), only the first seen wins — the second is dropped from the /skill autocomplete. The old behavior incremented a ``hidden`` counter silently, so skill authors had no way to discover the drop short of noticing their skill was missing from the picker. Not an actively-biting bug today (no collisions on the default catalog as of 2026-05), but a landmine the moment someone ships a skill with a long name. The earlier series in #18745 / #18753 / #18754 dropped the other silent data-loss paths in the Discord /skill collector; this one lights up the last remaining one. Fix: promote ``_names_used`` from a set to a dict keyed by the clamped name, mapping to the source cmd_key (or a ``"<reserved>"`` sentinel for names inherited via ``reserved_names``). On collision, log a WARNING naming both sides — the winner, the loser, the clamped name, and what to rename. Two phrasings: * skill-vs-skill — "both clamp to X on Discord's 32-char command-name limit; only the winner appears in /skill. Rename one skill's frontmatter ``name:`` to differ in its first 32 chars." * skill-vs-reserved — "collides with a reserved gateway command name; the skill will not appear in /skill. Rename the skill's frontmatter ``name:``." Tests: three cases in ``tests/hermes_cli/test_discord_skill_clamp_warning.py`` — skill-vs-skill collision (warning names both cmd_keys + clamped prefix), skill-vs-reserved collision (warning uses the distinct phrasing), and a no-collision negative (zero warnings emitted).